Ah, the university. A place to study. A place where you can find yourself. A place where you can go to gastronomy classes to make a giant hamburger, go to a teacher for private tuition, sleep in the library, take another nap in the hallway, disrupt a move at a union party and maybe even fall in love with a trumpet.
Or maybe it’s just from my Two Point Campus experience. This is the next activity of Two Point Hospital from Two Point Games. It allows tuition, burgers, private training and even a love trumpet. You are tasked with building and running a dream university, which means you are dealing with students in all their humorous diversity. It is a simulation game that understands that the university is not only a study, but also a study of life.
So I thought the game was aimed at extracurricular activities and friendships, as well as going to class. There’s a much greater emphasis on relationships compared to Two Point Hospital. Humans are no longer mere food for the parade of strange diseases; students have features, likes, dislikes. It makes sense. It’s not a quick hospital stay, but three academic years as I watch my students grow and prosper, gaining recognition of my (and their) achievements in awards at the end of the year.
Adding merchandise items such as benches and games, I watched as students bonded together in a flurry of chatter, increasing their happiness. All this is very pleasing to the heart. Best friends can even blow the trumpet in the aforementioned love trumpet (really, that’s the thing) or (close their eyes) jump on the love bed together. Relationships are also inclusive – everyone can contact anyone.
I built structures for students in which I could participate outside of lessons, with a game that explained that I needed to complete three R’s: relax, unwind, and relieve. I quickly formed a student union and planned parties and concerts in an effort to give these students a taste of my experience. The final game will also feature a variety of fun student clubs – a sleep club was available in this preview so students could close their eyes in the hallways to regain energy – something I could definitely do after these parties.
However, lessons remain the core of campus life. The trailers show a variety of activities in which you can practice, from music lessons to knightly school and magic classes. As much as I sought to build my own magical music school, this preview was limited to three classes: Scientology, Visual Normality, and Gastronomy. The animation team had a lot of fun here, creating everything from explosive chemicals to vibrating VR terminals and giant smoky cauldrons with delicious food. Both the campus and its occupants have much more visual detail and flare-ups than before.
All of this is much more than just walking into a themed classroom and watching the lessons unfold. I built multi-class lecture halls to teach, outside of practical classes, as well as a library and private classrooms for further study. And by earning course scores, I improved classes to increase the likelihood that students would receive higher grades. This meant an insane need for additional classrooms and space for training equipment. (Top tip: make sure your library is large, as you will need space for new reading materials.)
I wanted to try different lessons, but ultimately, if you want your university to specialize, you decide. Maybe you want to hone your Scientology alone, or maybe you want to pursue multiple subjects. For some classes, there are also bonuses: gastronomy can improve the quality of food on campus, and music students can have fun at union concerts.
In fact, there are many layers of locking systems. I had to fill my campus with both study rooms and entertainment other than dormitories and bathrooms. I needed to manage book time with pleasure. I ensured that the students were happy and achieved high marks, and also organized teacher training. And I had to do it all while maintaining a level of hygiene and attractiveness.
Yet I never felt overwhelmed. The developers have invested a lot of time in adapting players with simple missions designed to slowly interact with many systems – although some options might cost a little more pointers. Summer vacations between each school year provide a good place to update and adjust before the start of the next semester. And with the sandbox mode, I will finally be able to apply everything I get in practice in the kind of final exam I created.
In addition to all this, there are many new settings that can fill the time while students are busy. I soon found myself wandering around campus, adding decorative posters and ignoring cries about additional study materials. There are countless decorations that can be unlocked, from posters to furniture that not only fit into the aesthetics of the school but also the students. As students become entangled in different stereotypes, it is possible to build a school to their liking.
Having so many things to do, I could easily get lost at Two Point Campus for hours on end – good job, I’m no longer a student with deadlines. With all its interconnected control systems there is a lot to consider, but I find it very interesting, and the interface is intuitive with some familiarity with Two Point Hospital. It’s also hilarious, accompanied by an 80s-style soundtrack and a campus radio filled with links to pop culture.
And if you look closely at the other lessons that gave the trailers, with Two Point Campus will be even more nonsense. Believe me, this magical music school is happening. Both strategically and eccentrically, Two Point Studios completes its release with success.